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Overview

All In 1 Sprite Shader packs around 60 effects into a single sprite shader: glows, outlines, gradients, colour swaps, dissolves, holograms, glitches and a long list of UV warps. You stack the ones you want on one material and tune them in the Material Inspector.

Only the effects you enable are compiled into the material, so an unused effect costs nothing at runtime. That is what makes stacking cheap enough to be the normal way to work.

It runs in every render pipeline with no setup, and covers sprites, UI Images, particles, tilemaps, sprite shapes and mesh renderers.

First Steps is the shortest path to something working, and Textures Setup is the page that prevents the most common problem, which is effects getting cropped at the sprite’s edge. After that, Effects and Properties Breakdown documents every effect and every property, and Scripting covers driving them from code.

Questions, requests and bug reports are welcome. I am always trying to improve the asset and happy to help. Every way to get in touch is on Support.

If the asset is working out for you, a review on the store page helps a lot:
https://assetstore.unity.com/packages/vfx/shaders/all-in-1-sprite-shader-156513?aid=1101l52IjU