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Overview

All In 1 VFX Toolkit is a shader and a set of tools for making particle and mesh effects in Unity. The shader layers three shapes, each with its own texture, colour, scrolling, rotation and distortion, composites them, and then runs around 65 effects on the result.

Only the effects you enable are compiled into the material, so an unused effect costs nothing at runtime. That is what makes stacking cheap enough to be the normal way to work.

Alongside the shader sit the Particle System Helper for bulk editing particle systems, a texture library, and the creation tools in the Asset Window.

First Steps is the shortest path to something on screen, and Setup and Render Pipelines is the page to read if you are on URP or HDRP. Shader Structure and Usage explains the three shape model, which is worth understanding before anything else, because almost every property belongs to a shape. After that, Effects and Properties Breakdown documents every effect and property.

Almost everything written in this documentation is also covered in the tutorial playlist:

Once you are familiar with the asset, there is also a video VFX course:

Questions, feedback and suggestions are welcome. Please include your invoice number, and have a look through this documentation or the playlist above first. Every way to get in touch is on Support.

If you like the asset please make sure to drop a review on the Asset Store page. It helps out a ton:
https://assetstore.unity.com/packages/vfx/all-in-1-vfx-toolkit-206665?aid=1101l52IjU