URP Shader Feature Configuration
URP Shader Feature Configuration
Section titled “URP Shader Feature Configuration”The URP Shader Feature Configuration panel optimizes shader compilation times and editor performance by letting you enable or disable individual shader features. Disable any features your project doesn’t use to significantly reduce build times.
This tool is URP-specific and comes with sensible defaults: Entities Graphics, Reflection Probes Blending, and Light Layers are disabled out of the box. If you need to enable any of these specialized features, make sure to enable them and then disable some other feature you’re not using to maintain optimal performance.

Accessing the Configuration Panel
Section titled “Accessing the Configuration Panel”- Open the AllIn1 3D Shader Window via Tools → AllIn1 → 3DShaderWindow
- Navigate to the URP Settings tab
- Scroll to the Shader Feature Configuration section

Using the Feature Configuration
Section titled “Using the Feature Configuration”Basic Usage
Section titled “Basic Usage”Each shader feature is represented by a toggle with a descriptive name. Simply check or uncheck features based on your project’s needs:
- Checked = Feature enabled (adds #define to shader)
- Unchecked = Feature disabled (comments out #define)
Hover over any feature name to see a detailed tooltip.

Applying Changes
Section titled “Applying Changes”After adjusting your feature selection:
- Click Apply Changes to write the configuration to your shader files
- Unity will automatically recompile affected shaders
- Check the Console for confirmation: “Shader feature configuration applied successfully!”
Reset to Defaults
Section titled “Reset to Defaults”The Reset to Defaults button restores the recommended configuration for most projects:
- Enabled by default: GPU Instancing, Fog, Lightmaps, Additional Lights, Cast Shadows, Shadow Mask, Forward+ (Unity 6+), SSAO
- Disabled by default: DOTS Instancing, Reflection Probe Blending, Light Layers
Feature Reference
Section titled “Feature Reference”Core Rendering Features
Section titled “Core Rendering Features”-GPU Instancing Support - Enables efficient rendering of multiple identical objects for better performance.
-DOTS Instancing Support - Supports Unity’s Entity Component System (ECS) instancing for DOTS-based projects.
-Fog Support - Integrates with Unity’s built-in fog system for atmospheric effects.
Lighting and Shadows
Section titled “Lighting and Shadows”-Lightmaps Support - Enables baked lighting from lightmaps for static lighting workflows.
-Additional Lights Support - Supports real-time lights beyond the main directional light.
-Cast Shadows Support - Allows materials to cast shadows from light sources.
-Shadow Mask Support - Enables mixed lighting with shadowmask baking for optimized static shadows.
Advanced Rendering (Unity 6+)
Section titled “Advanced Rendering (Unity 6+)”-Forward+ Support - Enables Forward+ rendering path in Unity 6+ for improved many-light performance.
-Reflection Probes Blending Support - Advanced reflection probe blending functionality in Unity 6+.
-Adaptative Probe Volumes - A group of light probes automatically placed that helps light your models.
-LOD Cross Fade - Instead of jumping from one LOD to the next we interpolate in between them gradually.
Screen-Space Effects
Section titled “Screen-Space Effects”-Screen Space Ambient Occlusion - Integrates with URP’s built-in SSAO post-processing effects.
Specialized Features
Section titled “Specialized Features”-Light Layers Support - Enables selective lighting using Unity’s light layer system.