Effects and Properties Breakdown
Every effect the shader exposes, with its keyword and the properties it owns. Effects List is the place to read what each effect does; this page is the place to look up what to type.
How to read it
Section titled “How to read it”Each effect gives you two things:
- A keyword, which is what the Material Inspector toggles when you tick the effect on. Effects with several modes, like Light Model, have one keyword per mode rather than an on and off.
- A toggle property, the property the keyword hangs off. You rarely need it, since enabling an effect from script means enabling its keyword.
The property tables have four columns:
- Property is the label shown in the Inspector.
- Name is what you pass to
SetFloat,SetColororSetTexture. See Scripting. - Values is the range or type the shader declares, and its default. A slider that reads
0 to 1, default 0.5will clamp anything outside that, which is worth knowing before you feed it a value from gameplay code. - Shown when tells you why a property is hidden until you do something. A value like
PBRmeans the parent effect has to be in that mode. A keyword like`_METALLIC_MAP_ON`means another toggle has to be on first. Where a row says “sets”, that property is itself a toggle and switching it writes that keyword, so it is reached withEnableKeywordrather thanSetFloat.
Keywords in this asset are underscore prefixed, _EMISSION_ON rather than EMISSION_ON, which is worth remembering if you are coming from the Sprite Shader or the VFX Toolkit.
Before you toggle keywords from script
Section titled “Before you toggle keywords from script”Enabling and disabling keywords at runtime moves the material onto a different shader variant, and a variant nothing else uses will not be in your build. How to Enable/Disable Effects at Runtime covers what that costs and how to make it safe. Changing property values, which is what most of this page is for, has none of those problems.
Lighting Effects
Section titled “Lighting Effects”Light Model
Section titled “Light Model”Keyword: _LIGHTMODEL_NONE, _LIGHTMODEL_CLASSIC, _LIGHTMODEL_TOON, _LIGHTMODEL_TOONRAMP, _LIGHTMODEL_HALFLAMBERT, _LIGHTMODEL_FAKEGI, _LIGHTMODEL_FASTLIGHTING. Toggle property: _LightModel.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Toon Cutoff | _ToonCutoff | 0 to 1, default 0.5 | Toon |
| Toon Smoothness | _ToonSmoothness | 0 to 1, default 0.5 | Toon |
| Toon Ramp | _ToonRamp | texture | ToonRamp |
| Half Lambert | _HalfLambertWrap | 0 to 1, default 1 | HalfLambert |
| Fake GI Hardness | _HardnessFakeGI | 0 to 1, default 0.75 | FakeGI |
Shading Model
Section titled “Shading Model”Keyword: _SHADINGMODEL_BASIC, _SHADINGMODEL_PBR. Toggle property: _ShadingModel.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Metallic | _Metallic | 0 to 1, default 0 | PBR |
| Smoothness | _Smoothness | 0 to 1, default 0.5 | PBR |
| Use Metallic(R) / Smoothness(A) Map? | _MetallicMapOn | number, default 0.0 | _SHADINGMODEL_PBR, sets _METALLIC_MAP_ON |
| Metallic Map | _MetallicMap | texture | _SHADINGMODEL_PBR and _METALLIC_MAP_ON |
Specular Model
Section titled “Specular Model”Keyword: _SPECULARMODEL_NONE, _SPECULARMODEL_CLASSIC, _SPECULARMODEL_TOON, _SPECULARMODEL_ANISOTROPIC, _SPECULARMODEL_ANISOTROPICTOON. Toggle property: _SpecularModel.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Specular Attenuation | _SpecularAtten | 0 to 1, default 0.5 | Classic |
| Specular Toon Cutoff | _SpecularToonCutoff | 0 to 1, default 0.35 | Toon |
| Specular Toon Smoothness | _SpecularToonSmoothness | 0 to 1, default 0.0 | Toon |
| Specular Map | _SpecularMap | texture | Classic |
| Anisotropy | _Anisotropy | -1 to 1, default 0.45 | Anisotropic |
Reflections
Section titled “Reflections”Keyword: _REFLECTIONS_NONE, _REFLECTIONS_CLASSIC, _REFLECTIONS_TOON. Toggle property: _Reflections.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Toon Factor | _ToonFactor | 0 to 1, default 0 | Toon |
| Attenuation | _ReflectionsAtten | 0 to 1, default 0.5 | Classic |
Normal Map
Section titled “Normal Map”Keyword: _NORMAL_MAP_ON. Toggle property: _NormalMapEnabled.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Normal Map | _NormalMap | texture | |
| Normal Strength | _NormalStrength | 0.0 to 10.0, default 1.0 |
Flat Normals
Section titled “Flat Normals”Keyword: _FLAT_NORMALS_ON. Toggle property: _FlatNormalsEnabled.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Blending | _FlatNormalsBlend | 0 to 1, default 1.0 |
Custom Shadow Color
Section titled “Custom Shadow Color”Keyword: _CUSTOM_SHADOW_COLOR_ON. Toggle property: _CustomShadowColorOn.
No properties of its own.
Affected by lightmaps
Section titled “Affected by lightmaps”Keyword: _AFFECTED_BY_LIGHTMAPS_ON. Toggle property: _AffectedByLightmaps.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Lightmap Color Correction? | _LightmapColorCorrection | number, default 0 | sets _LIGHTMAP_COLOR_CORRECTION_ON |
| Hue Shift | _HueShiftLM | 0 to 360, default 0 | _LIGHTMAP_COLOR_CORRECTION_ON |
| Hue Saturation | _HueSaturationLM | 0 to 4, default 1 | _LIGHTMAP_COLOR_CORRECTION_ON |
| Hue Brightness | _HueBrightnessLM | 0 to 2, default 1 | _LIGHTMAP_COLOR_CORRECTION_ON |
| Contrast | _ContrastLM | 0 to 20, default 1.0 | _LIGHTMAP_COLOR_CORRECTION_ON |
| Brightness | _BrightnessLM | -2 to 2, default 0.0 | _LIGHTMAP_COLOR_CORRECTION_ON |
Custom Ambient Light
Section titled “Custom Ambient Light”Keyword: _CUSTOM_AMBIENT_LIGHT_ON. Toggle property: _CustomAmbientLightOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Custom Ambient Color | _CustomAmbientColor | colour, default (0.65, 0.65, 0.65, 1.0) |
Cast Shadows
Section titled “Cast Shadows”Keyword: _CAST_SHADOWS_ON. Toggle property: _CastShadowsOn.
No properties of its own.
Receive Shadows
Section titled “Receive Shadows”Keyword: _RECEIVE_SHADOWS_ON. Toggle property: _ReceiveShadows.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Shadow Type | _ReceivedShadowsType | number, default 0 | sets _RECEIVEDSHADOWSTYPE_CLASSIC, _RECEIVEDSHADOWSTYPE_STYLIZED |
| Cutoff | _ShadowCutoff | 0.001 to 0.5, default 0.2 | _RECEIVEDSHADOWSTYPE_STYLIZED |
Color Effects
Section titled “Color Effects”Color Ramp
Section titled “Color Ramp”Keyword: _COLOR_RAMP_ON. Toggle property: _ColorRampOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Stage | _ColorRampLightingStage | number, default 0.0 | _COLOR_RAMP_ON, sets _COLORRAMPLIGHTINGSTAGE_BEFORELIGHTING, _COLORRAMPLIGHTINGSTAGE_AFTERLIGHTING |
| Color Ramp Tex | _ColorRampTex | texture | |
| Color Ramp Luminosity | _ColorRampLuminosity | 0 to 1, default 0 | |
| Color Ramp Blend | _ColorRampBlend | 0 to 1, default 1 | |
| Tiling | _ColorRampTiling | 0.01 to 10, default 1.0 | |
| Scroll Speed | _ColorRampScrollSpeed | number, default 0.0 |
AO Map
Section titled “AO Map”Keyword: _AOMAP_ON. Toggle property: _AOMapEnabled.
| Property | Name | Values | Shown when |
|---|---|---|---|
| AO Map | _AOMap | texture | |
| AO Strength | _AOMapStrength | 0 to 1, default 1.0 | |
| AO Contrast | _AOContrast | 0 to 1, default 1.0 | |
| AO Color | _AOColor | colour, default (0, 0, 0, 0) |
Highlights
Section titled “Highlights”Keyword: _HIGHLIGHTS_ON. Toggle property: _Highlights.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Highlights Color | _HighlightsColor | colour, default (2, 2, 2, 1) | |
| Highlights Strength | _HighlightsStrength | 0 to 1, default 1 | |
| Highlight Cutoff | _HighlightCutoff | 0 to 1, default 0.5 | |
| Highlight Smoothness | _HighlightSmoothness | 0 to 1, default 0.5 | |
| Highlight Offset | _HighlightOffset | vector, default (0, 0, 0, 0) |
Rim or Fresnel
Section titled “Rim or Fresnel”Keyword: _RIM_LIGHTING_ON. Toggle property: _RimLighting.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Stage | _RimLightingStage | number, default 0.0 | _RIM_LIGHTING_ON, sets _RIMLIGHTINGSTAGE_BEFORELIGHTING, _RIMLIGHTINGSTAGE_BEFORELIGHTINGLAST, _RIMLIGHTINGSTAGE_AFTERLIGHTING |
| Rim Color | _RimColor | colour, default (1, 1, 1, 1) | |
| Rim Attenuation | _RimAttenuation | 0 to 1, default 1.0 | |
| Min Rim | _MinRim | 0 to 1, default 0 | |
| Max Rim | _MaxRim | 0 to 1, default 1.0 | |
| Rim Offset | _RimOffset | vector, default (0, 0, 0, 0) |
Greyscale
Section titled “Greyscale”Keyword: _GREYSCALE_ON. Toggle property: _Greyscale.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Stage | _GreyScaleStage | number, default 0 | sets _GREYSCALESTAGE_BEFORELIGHTING, _GREYSCALESTAGE_AFTERLIGHTING |
| Luminosity | _GreyscaleLuminosity | -1 to 1, default 0 | |
| Greyscale Tint | _GreyscaleTintColor | colour, default (1.0, 1.0, 1.0, 1.0) | |
| Blending | _GreyscaleBlending | 0 to 1, default 1 |
Posterize
Section titled “Posterize”Keyword: _POSTERIZE_ON. Toggle property: _Posterize.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Number of Colors | _PosterizeNumColors | 0 to 200, default 8 | |
| Posterize Gamma | _PosterizeGamma | 0.1 to 10, default 0.75 |
Hue Shift
Section titled “Hue Shift”Keyword: _HUE_SHIFT_ON. Toggle property: _HueShiftEnabled.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Hue Shift | _HueShift | 0 to 360, default 0 | |
| Saturation | _HueSaturation | 0 to 4, default 1 | |
| Brightness | _HueBrightness | 0 to 2, default 1 |
Emission
Section titled “Emission”Keyword: _EMISSION_ON. Toggle property: _EmissionEnabled.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Emission Self Glow | _EmissionSelfGlow | 0 to 20, default 1 | |
| Emission Color | _EmissionColor | colour, default (1, 1, 1, 1) | |
| Emission Map | _EmissionMap | texture |
Hologram
Section titled “Hologram”Keyword: _HOLOGRAM_ON. Toggle property: _Hologram.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Hologram Color | _HologramColor | colour, default (1.25,2.8,6.8,1) | |
| Line Direction | _HologramLineDirection | vector, default (0,1,0,0) | |
| Hologram Base Alpha | _HologramBaseAlpha | 0 to 1, default 0.1 | |
| Hologram Scroll Speed | _HologramScrollSpeed | number, default 2 | |
| Hologram Frequency | _HologramFrequency | number, default 20 | |
| Hologram Alpha | _HologramAlpha | 0 to 1, default 1 | |
| Hologram Accent Speed | _HologramAccentSpeed | number, default 1 | |
| Hologram Accent Frequency | _HologramAccentFrequency | number, default 2 | |
| Hologram Accent Alpha | _HologramAccentAlpha | 0 to 1, default 0.5 | |
| Hologram Line Center | _HologramLineCenter | 0 to 1, default 0.5 | |
| Hologram Line Spacing | _HologramLineSpacing | 0.001 to 5, default 2.0 | |
| Hologram Line Smoothness | _HologramLineSmoothness | 0.01 to 5, default 2.0 |
Matcap
Section titled “Matcap”Keyword: _MATCAP_ON. Toggle property: _Matcap.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Blend Mode | _MatcapBlendMode | number, default 0 | sets _MATCAPBLENDMODE_MULTIPLY, _MATCAPBLENDMODE_REPLACE |
| Matcap Tex | _MatcapTex | texture | |
| Matcap Intensity | _MatcapIntensity | 0 to 10, default 1.0 | |
| Matcap Blend | _MatcapBlend | 0 to 1, default 1.0 |
Keyword: _HIT_ON. Toggle property: _Hit.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Hit Color | _HitColor | colour, default (1, 1, 1, 1) | |
| Hit Glow | _HitGlow | 0 to 100, default 5 | |
| Hit Blend | _HitBlend | 0 to 1, default 1.0 |
Contrast and Brightness
Section titled “Contrast and Brightness”Keyword: _CONTRAST_BRIGHTNESS_ON. Toggle property: _ContrastBrightnessOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Contrast | _Contrast | 0 to 10, default 1.0 | |
| Brightness | _Brightness | -1 to 1, default 0.0 |
Height Gradient
Section titled “Height Gradient”Keyword: _HEIGHT_GRADIENT_ON. Toggle property: _HeightGradientOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Position Space | _HeightGradientPositionSpace | number, default 0 | sets _HEIGHTGRADIENTPOSITIONSPACE_LOCAL, _HEIGHTGRADIENTPOSITIONSPACE_WORLD |
| Min Height | _MinGradientHeight | number, default 0.0 | |
| Max Height | _MaxGradientHeight | number, default 0.75 | |
| Gradient Color 01 | _GradientHeightColor01 | colour, default (0.2, 0.2, 0.2, 1) | |
| Gradient Color 02 | _GradientHeightColor02 | colour, default (1, 1, 1, 1) |
Intersection Glow
Section titled “Intersection Glow”Keyword: _INTERSECTION_GLOW_ON. Toggle property: _IntersectionGlowOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Depth Distance | _DepthGlowDist | 0.01 to 10, default 0.2 | |
| Depth Power | _DepthGlowPower | number, default 25.0 | |
| Depth Glow Color | _DepthGlowColor | colour, default (1.0, 0.987, 0.6, 1.0) | |
| Color Intensity | _DepthGlowColorIntensity | number, default 25.0 | |
| Global Intensity | _DepthGlowGlobalIntensity | number, default 2.0 |
Albedo From Vertex Color
Section titled “Albedo From Vertex Color”Keyword: _ALBEDO_VERTEX_COLOR_ON. Toggle property: _AlbedoVertexColorOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Mode | _AlbedoVertexColorMode | number, default 1 | sets _ALBEDOVERTEXCOLORMODE_MULTIPLY, _ALBEDOVERTEXCOLORMODE_REPLACE |
| Blending | _VertexColorBlending | 0 to 1, default 1.0 |
Triplanar Mapping
Section titled “Triplanar Mapping”Keyword: _TRIPLANAR_MAPPING_ON. Toggle property: _TriplanarMappingOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| UV Space | _TriplanarNormalSpace | number, default 1.0 | sets _TRIPLANARNORMALSPACE_LOCAL, _TRIPLANARNORMALSPACE_WORLD |
| Top Texture | _TriplanarTopTex | texture | |
| Top Normal Map | _TriplanarTopNormalMap | texture | |
| Top Normal Map Strength | _TopNormalStrength | 0.0 to 10.0, default 1.0 | |
| Face Down Cutoff | _FaceDownCutoff | -1 to 1, default 0.25 | |
| Sharpness | _TriplanarSharpness | 1 to 200, default 15.0 | |
| Noise Transition | _TriplanarNoiseTransitionOn | number, default 0 | sets _TRIPLANAR_NOISE_TRANSITION_ON |
| Noise Tex | _TriplanarNoiseTex | texture | _TRIPLANAR_NOISE_TRANSITION_ON |
| Transition Power | _TriplanarTransitionPower | 0 to 1.0, default 0.75 | _TRIPLANAR_NOISE_TRANSITION_ON |
Texture Blending
Section titled “Texture Blending”Keyword: _TEXTURE_BLENDING_ON. Toggle property: _TextureBlending.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Source | _TextureBlendingSource | number, default 0 | sets _TEXTUREBLENDINGSOURCE_VERTEXCOLOR, _TEXTUREBLENDINGSOURCE_TEXTURE |
| Texture Blending Mask | _TexBlendingMask | texture | _TEXTUREBLENDINGSOURCE_TEXTURE |
| Cutoff (G) | _BlendingMaskCutoffG | 0 to 1, default 0.1 | _TEXTUREBLENDINGSOURCE_TEXTURE or _TEXTUREBLENDINGSOURCE_VERTEXCOLOR |
| Smoothness (G) | _BlendingMaskSmoothnessG | 0 to 1, default 0.4 | _TEXTUREBLENDINGSOURCE_TEXTURE or _TEXTUREBLENDINGSOURCE_VERTEXCOLOR |
| Cutoff (B) | _BlendingMaskCutoffB | 0 to 1, default 0.1 | _TEXTUREBLENDINGSOURCE_TEXTURE or _TEXTUREBLENDINGSOURCE_VERTEXCOLOR |
| Smoothness (B) | _BlendingMaskSmoothnessB | 0 to 1, default 0.4 | _TEXTUREBLENDINGSOURCE_TEXTURE or _TEXTUREBLENDINGSOURCE_VERTEXCOLOR |
| Cutoff (White) | _BlendingMaskCutoffWhite | 0 to 1, default 0.15 | _TEXTUREBLENDINGSOURCE_TEXTURE or _TEXTUREBLENDINGSOURCE_VERTEXCOLOR |
| Smoothness (White) | _BlendingMaskSmoothnessWhite | 0 to 1, default 0.4 | _TEXTUREBLENDINGSOURCE_TEXTURE or _TEXTUREBLENDINGSOURCE_VERTEXCOLOR |
| Blending Mode | _TextureBlendingMode | number, default 0 | sets _TEXTUREBLENDINGMODE_RGB, _TEXTUREBLENDINGMODE_BLACKANDWHITE |
| Blending Texture (G) | _BlendingTextureG | texture | |
| Blending Texture (B) | _BlendingTextureB | texture | |
| Blending Texture (White) | _BlendingTextureWhite | texture | |
| Blending Normal Map (G) | _BlendingNormalMapG | texture | |
| Blending Normal Map (B) | _BlendingNormalMapB | texture | |
| Blending Normal Map (White) | _BlendingNormalMapWhite | texture |
Depth Coloring
Section titled “Depth Coloring”Keyword: _DEPTH_COLORING_ON. Toggle property: _DepthColoringOn.
No properties of its own.
Fake Subsurface Scattering
Section titled “Fake Subsurface Scattering”Keyword: _SUBSURFACE_SCATTERING_ON. Toggle property: _SubsurfaceScattering.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Normal Influence | _NormalInfluence | 0 to 2.5, default 0.5 | |
| SSS Power | _SSSPower | 0.01 to 20, default 1.0 | |
| SSS Front Power | _SSSFrontPower | 0.2 to 20, default 3.0 | |
| SSS Front Atten | _SSSFrontAtten | 0 to 1, default 0.3 | |
| SSS General Atten | _SSSAtten | 0 to 1, default 1.0 | |
| SSS Color | _SSSColor | colour, default (1.0, 1.0, 1.0, 1.0) | |
| SSS Map | _SSSMap | texture |
Alpha Effects
Section titled “Alpha Effects”Alpha Cutoff
Section titled “Alpha Cutoff”Keyword: _ALPHA_CUTOFF_ON. Toggle property: _AlphaCutoffOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Cutoff Value | _AlphaCutoffValue | 0 to 1, default 0.25 |
Keyword: _FADE_ON. Toggle property: _FadeOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Fade Tex | _FadeTex | texture | |
| UV Set | _FadeUVSet | number, default 0 | sets _FADEUVSET_UV1, _FADEUVSET_UV2, _FADEUVSET_WORLD_SPACE |
| Fade Amount | _FadeAmount | 0 to 1, default 0.0 | |
| Fade Power | _FadePower | 0.25 to 4.0, default 1.0 | |
| Fade Transition | _FadeTransition | 0 to 0.4, default 0.2 | |
| Use Fade Burn Color? | _FadeBurnOn | number, default 0.0 | sets _FADE_BURN_ON |
| Fade Burn Color | _FadeBurnColor | colour, default (1,1,0,1) | _FADE_BURN_ON |
| Fade Burn Width | _FadeBurnWidth | 0 to 0.2, default 0.01 | _FADE_BURN_ON |
Intersection Fade
Section titled “Intersection Fade”Keyword: _INTERSECTION_FADE_ON. Toggle property: _IntersectionFadeOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Intersection Fade Factor | _IntersectionFadeFactor | 0.1 to 3.0, default 1.0 |
Alpha Round
Section titled “Alpha Round”Keyword: _ALPHA_ROUND_ON. Toggle property: _AlphaRoundOn.
No properties of its own.
Fade By Cam Distance
Section titled “Fade By Cam Distance”Keyword: _FADE_BY_CAM_DISTANCE_ON. Toggle property: _FadeByCamDistanceOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Near Fade | _NearFade | number, default 0 | sets _FADE_BY_CAM_DISTANCE_NEAR_FADE |
| Min Distance | _MinDistanceToFade | number, default 0 | |
| Max Distance | _MaxDistanceToFade | number, default 100 |
Dither
Section titled “Dither”Keyword: _DITHER_ON. Toggle property: _DitherOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Scale | _DitherScale | 0.01 to 2, default 1 |
Mesh Effects
Section titled “Mesh Effects”Vertex Shake
Section titled “Vertex Shake”Keyword: _VERTEX_SHAKE_ON. Toggle property: _VertexShakeOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Speed | _ShakeSpeed | vector, default (41, 49, 45, 0) | |
| Shake Mult | _ShakeSpeedMult | number, default 1.0 | |
| Shake Max Displacement | _ShakeMaxDisplacement | vector, default (0.1, 0.1, 0.1, 0) | |
| Shake Blend | _ShakeBlend | 0 to 1, default 1.0 |
Vertex Inflate
Section titled “Vertex Inflate”Keyword: _VERTEX_INFLATE_ON. Toggle property: _VertexInflate.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Min Inflate | _MinInflate | number, default 0.0 | |
| Max Inflate | _MaxInflate | number, default 0.2 | |
| Inflate blend | _InflateBlend | 0 to 1, default 1.0 |
Vertex Distortion
Section titled “Vertex Distortion”Keyword: _VERTEX_DISTORTION_ON. Toggle property: _VertexDistortionOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Noise Tex | _VertexDistortionNoiseTex | texture | |
| Distortion Amount | _VertexDistortionAmount | 0 to 2, default 0 | |
| Scroll Speed X | _VertexDistortionNoiseSpeedX | -10 to 10, default 4.0 | |
| Scroll Speed Y | _VertexDistortionNoiseSpeedY | -10 to 10, default 4.0 |
Voxelize
Section titled “Voxelize”Keyword: _VOXELIZE_ON. Toggle property: _Voxelize.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Voxel Size | _VoxelSize | 0.1 to 500, default 100 | |
| Blend Amount | _VoxelBlend | 0 to 1, default 1 |
Glitch
Section titled “Glitch”Keyword: _GLITCH_ON. Toggle property: _Glitch.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Glitch Tiling | _GlitchTiling | number, default 5 | |
| Glitch Amount | _GlitchAmount | 0 to 1, default 0.5 | |
| Glitch Offset | _GlitchOffset | vector, default (-0.5, 0, 0, 0) | |
| Glitch Speed | _GlitchSpeed | number, default 2.5 | |
| Use World Space | _GlitchWorldSpace | number, default 1 |
Recalculate Normals
Section titled “Recalculate Normals”Keyword: _RECALCULATE_NORMALS_ON. Toggle property: _RecalculateNormals.
No properties of its own.
Keyword: _WIND_ON. Toggle property: _WindOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Attenuation | _WindAttenuation | 0 to 1, default 1.0 | |
| Use Vertical Mask? | _UseVerticalMask | number, default 1.0 | sets _USE_WIND_VERTICAL_MASK |
| Min Y | _WindVerticalMaskMinY | number, default -1.0 | _USE_WIND_VERTICAL_MASK |
| Max Y | _WindVerticalMaskMaxY | number, default 1.0 | _USE_WIND_VERTICAL_MASK |
UV Effects
Section titled “UV Effects”Scroll Texture
Section titled “Scroll Texture”Keyword: _SCROLL_TEXTURE_ON. Toggle property: _ScrollTextureOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Scroll X | _ScrollTextureX | number, default 1.0 | |
| Scroll Y | _ScrollTextureY | number, default 1.0 |
Screen Space UV
Section titled “Screen Space UV”Keyword: _SCREEN_SPACE_UV_ON. Toggle property: _ScreenSpaceUVOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Scale with camera distance | _ScaleWithCameraDistance | 0 to 1, default 0.0 |
Pixelate
Section titled “Pixelate”Keyword: _PIXELATE_ON. Toggle property: _Pixelate.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Pixelate Size | _PixelateSize | 4 to 512, default 32 |
Stochastic Sampling
Section titled “Stochastic Sampling”Keyword: _STOCHASTIC_SAMPLING_ON. Toggle property: _StochasticSampling.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Grid Scale | _StochasticScale | 0 to 10, default 3.464 | |
| Grid Skew | _StochasticSkew | 0 to 3, default 0.57735027 |
Keyword: _WAVE_UV_ON. Toggle property: _WaveUVOn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Wave Amount | _WaveAmount | 0 to 25, default 7 | |
| Wave Speed | _WaveSpeed | 0 to 25, default 10 | |
| Wave Strength | _WaveStrength | 0 to 25, default 7.5 | |
| Wave X Axis | _WaveX | 0 to 1, default 0 | |
| Wave Y Axis | _WaveY | 0 to 1, default 0.5 |
Hand Drawn
Section titled “Hand Drawn”Keyword: _HAND_DRAWN_ON. Toggle property: _HandDrawn.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Hand Drawn Amount | _HandDrawnAmount | 0 to 50, default 10 | |
| Hand Drawn Speed | _HandDrawnSpeed | 1 to 15, default 5 |
Distortion
Section titled “Distortion”Keyword: _UV_DISTORTION_ON. Toggle property: _UVDistortion.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Distortion Texture | _DistortTex | texture | |
| Distortion Amount | _DistortAmount | 0 to 4, default 0.3 | |
| Scroll speed X | _DistortTexXSpeed | -10 to 10, default 2 | |
| Scroll speed Y | _DistortTexYSpeed | -10 to 10, default 2 |
Other Effects
Section titled “Other Effects”Outline Type
Section titled “Outline Type”Keyword: _OUTLINETYPE_NONE, _OUTLINETYPE_SIMPLE, _OUTLINETYPE_CONSTANT, _OUTLINETYPE_FADEWITHDISTANCE. Toggle property: _OutlineType.
| Property | Name | Values | Shown when |
|---|---|---|---|
| Outline Color | _OutlineColor | colour, default (0, 0, 0, 1) | Simple |
| Max Camera Distance | _MaxCameraDistance | number, default 1000 | Constant |
| Max Fade Distance | _MaxFadeDistance | number, default 250 | FadeWithDistance |
| Outline Thickness | _OutlineThickness | number, default 1 | Simple |
| Outline Mode | _OutlineMode | number, default 8 | Simple |
