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Asset Window

Tools → AllIn1 → Text Shader Window opens the toolkit’s window: where things are saved, an image editor, and a set of texture makers for the effects that take a texture. It is not available in play mode.

The Text Shader Window on its Save Paths tab
SettingWhat it is
Material Save PathThe folder Save Material To Folder saves materials into. By default Assets/AllIn1Exports/AllIn1TextShader/Materials

Generated textures go under Assets/AllIn1Exports/AllIn1TextShader/ by default too, in a folder per kind, which each texture maker below lets you change.

A quick image editor. Pick an Image to Edit, then adjust Color Tint, Brightness, Contrast, Gamma, Exposure, Saturation and Hue, invert it, turn it greyscale, rotate or flip it, and save the result as a new PNG with Save Resulting Image as PNG file. The preview is limited to 256 pixels, but the image is saved at full resolution, scaled by Export Scale.

The Texture Editor tab, waiting for an image

Useful for tinting or reshaping a texture for Overlay Texture, Fade or Shine Mask without leaving Unity.

Each one saves a new PNG, asking where with a save dialog.

The Texture Creators tab: the normal map, gradient, atlas and noise creators
CreatorMakesUse it for
Normal/Distortion Map CreatorA normal map from any imageBevel’s Normal Map
Color Gradient CreatorA gradient stripColor Ramp, or Color Gradient
Texture Atlas / Spritesheet PackerSeveral images packed into one gridCombining textures into one
Tileable Noise CreatorA tiling noise: Fractal, Perlin, Billow, Voronoi, Water, Cellular and moreDistortion, Fade, Overlay Texture, Color Gradient’s noise
RGBA Channel PackerFour greyscale images packed into one texture’s four channelsCombining masks into one texture

The Normal Map creator freezes the editor for a few seconds while it works, longer for big images, and turns on Read/Write on the image you give it.

ButtonWhat it does
Refresh the Material Inspector Properties ConfigurationRebuilds the cached data the material inspector is drawn from. You should never need it, but it is the first thing to try if the material inspector looks wrong after an update
Refresh Mesh Effects configurationRebuilds every typewriter preset from the current list of motion effects, keeping their values. Use it if presets look wrong after an update
The Other tab with its two refresh buttons

Tools → AllIn1 → Configuration → Reset All Plugin Configuration puts every All In 1 asset back to its just imported state: save paths go back to their defaults and the first time setup runs again. Materials, textures and everything else you made are kept.